Kinori

An interactive learning kit, aimed to support immigrant families with their transition to a new life.

Project Overview

Industry

Edtech | Social Impact Design

Location

Sydney

Project

Product Design

Score

HD

Challenge

Invisible struggles for families to assimilate in new countries often force children into parentified translator roles. Immense pressure arises to translate accurately in high-stake situations, often impacting their mental health and anxiety in bicultural identity.

Invisible struggles for families to assimilate in new countries often force children into parentified translator roles. Immense pressure arises to translate accurately in high-stake situations, often impacting their mental health and anxiety in bicultural identity.

Solution

Kinori is an interactive learning kit that empowers parents to navigate daily life confidently in new languages, while freeing children to engage in play and explore their cultural roots.

Kinori is an interactive learning kit that empowers parents to navigate daily life confidently in new languages, while freeing children to engage in play and explore their cultural roots.

Result

The final Kinori concept demonstrates how a tangible, interactive learning tool can support immigrant families during settlement. By focusing on clarity, inclusivity, and engagement, the kit helps families better understand their new environment while fostering connection, empowerment, and a sense of belonging.

The final Kinori concept demonstrates how a tangible, interactive learning tool can support immigrant families during settlement. By focusing on clarity, inclusivity, and engagement, the kit helps families better understand their new environment while fostering connection, empowerment, and a sense of belonging.

What I Learned

  • How to design for culturally diverse users with varying literacy and language needs.


  • How to communicate complex information in simple, empathetic ways.


  • Utilising my existing knowledge of UX/UI design and transferring the skills towards product design

  • How to design for culturally diverse users with varying literacy and language needs.


  • How to communicate complex information in simple, empathetic ways.


  • Utilising my existing knowledge of UX/UI design and transferring the skills towards product design

The Problem

Every day, millions of migrant families in Australia face invisible struggles . Children take on the role of language brokers for their parents, while parents grapple with everyday tasks.

Not only are children burdened with the responsibility of language brokering, they also grapple with an inner conflict around their bicultural identity.

So we asked ourselves…

How Might We Support the parents in building their own confidence to communicate independently, while allowing children to reconnect with their cultural identity through play?

💡Design that empowers: Build confidence for everyday independence with tools that teach real-life skills


🎮Play as connection: Foster curiosity and learning that reconnect children with their culture.


♻️Consistency through joy: Initiate routines that invite daily use, not obligation

The Solution

Introducing… Kinori!

Introducing… Kinori!

Kinori helps parents navigate daily life confidently in a new language, relieving children of translation duties and letting them play while connecting with their cultural roots. Here's how it works:


1️⃣Role-Play Games: Role-play games let parents practice real-life conversations by talking to Kinori through the microphone, without the pressure of real-world stakes.


2️⃣Kids' Play Mode: Kids’ Play Mode combines digital and hands-on play. Kinori “watches” through its camera and responds to your children’s creations with the learning kit.


3️⃣Camera Suite Tools: With its camera, Kinori can view real-world tasks and offer instant support from translating documents to helping kids through homework.

The Design Process

To design Kinori, we utilised our own version of the Double Diamond approach to design thinking, guiding our project from discovery and research through to ideation, refinement and finally the high-fidelity prototype.

Discovery

Primary Research Plan

We set out to explore immigrant family transition struggles by diving into their experiences, hardships and perspectives through a triangulated primary research approach, including online surveys, interviews and an online ethnography:

In total we conducted:

What were out findings?

Define

Problem Statement

Children of immigrant families in Australia grow up navigating two worlds: their heritage at home and the dominant culture outside. As parents struggle with language and systems, children are pushed into adult roles too early, taking on responsibilities like translation, mediation, and navigation.


This role reversal creates an imbalance that strains mental health, weakens family relationships, and risks leaving families disconnected from essential services. This imbalance needs to be addressed by restoring appropriate roles for parents and children.

How Might We

How might we redesign the way children support language and cultural mediation - so they feel proud and connected in everyday moments, while reducing their responsibility in high-stakes adult situations by empowering parents to take charge?

Market Analysis

We evaluated different types of existing solutions on the market, which helped us uncover opportunities and gaps for innovation.

Gaps in the Market

Data Synthesis 🖼️

And finally we mapped our target audience's behaviours, challenges, and pain points to design a more impactful and user-centred experience.

Develop

Ideation time

Going straight into the problem, we conducted three different ideation techniques, sparking a mix of ideas and concepts. The ideas below are some of the stand out picks from each of the different approaches.

How did we Decide on the Best Idea?

We used a Decision Matrix to assess each concepts based on a range of criteria that was best suited to meet the needs of our problem statement. Among the options, Concept One stood out amongst the rest as a result of its strong alignment to both user needs as well as the product design aspect.

Prototyping

Our team conducted 3 rounds of testing, going from our initial low-fidelity to mid-fidelity and finally to high-fidelity prototypes.

Sketches

We began our prototyping process for Kinori with concept sketches as well as a storyboards on how the product will be used, this guided us on how we should further develop areas of the prototype through to our mid-fidelity wireframes.

User Flows

To help us better understand how Kinori would work through its screen-interface, we made user flow diagrams to ensure our designs were purpose-driven and aligned with user needs. To achieve this, we constructed distinct user flows that captured the key interactions and journeys users would take whilst using our prototype.

Mid-Fidelity Prototyping

Using Figma and our arts and craft skills, we moved to iterating on a physical product, experimenting with different visual and informational hierarchy as well as the product's overall design. This step allowed us to refine how both the product and the UI pattern could best support these journeys, ultimately leading to the development of a primary user flow that effectively addressed key pain points.

User Testing

After finalising our mid-fidelity prototype it was time to test it, where we sought valuable insights from both participants as well as experts to assess the effectiveness and usability of the design in our problem area. We utilised this testing protocol:

Key Iterations

Final Product

Introducing… Kinori

Kinori helps parents navigate daily life confidently in a new language, relieving children of translation duties and letting them play while connecting with their cultural roots.

Style Guide

The UI design uses a warm, vibrant colour palette, rounded components, and accessible typography to create a calm, child-friendly experience that supports inclusivity and sustained engagement. These visual choices reduce cognitive load and intimidation, allowing users of different ages and literacy levels to focus on learning while feeling supported and welcomed.

The UI design uses a warm, vibrant colour palette, rounded components, and accessible typography to create a calm, child-friendly experience that supports inclusivity and sustained engagement. These visual choices reduce cognitive load and intimidation, allowing users of different ages and literacy levels to focus on learning while feeling supported and welcomed.

Kinori’s penguin-inspired form was chosen to symbolise kinship, migration, and resilience qualities that reflect the experiences of immigrant families adapting to new environments. Its soft, rounded shape and friendly character design make the device feel approachable and emotionally safe, helping our audience build trust and comfort while engaging with learning activities.

Kinori’s penguin-inspired form was chosen to symbolise kinship, migration, and resilience qualities that reflect the experiences of immigrant families adapting to new environments. Its soft, rounded shape and friendly character design make the device feel approachable and emotionally safe, helping our audience build trust and comfort while engaging with learning activities.

Key Features

Personal Reflection

Working on Kinori was both challenging and rewarding. This project was one of the first times I worked within the product design field, so having to adapt and balance my UI and UX skills into this project was difficult however I have to thank my wonderful teammates for being there to support me as well as work extremely hard to make what is presented here. The work load was also demanding so juggling this with different subjects at the same time was also quite difficult. Ultimately what really strengthened the quality of work was being alongside the hardest working people I know.

Working on Kinori was both challenging and rewarding. This project was one of the first times I worked within the product design field, so having to adapt and balance my UI and UX skills into this project was difficult however I have to thank my wonderful teammates for being there to support me as well as work extremely hard to make what is presented here. The work load was also demanding so juggling this with different subjects at the same time was also quite difficult. Ultimately what really strengthened the quality of work was being alongside the hardest working people I know.

New field new challenges

New field new challenges

As previously mentioned, this project had a quite steep learning curve for me which forced me out of my comfort zone. To ensure that the work quality that I contributed as well as to input valuable information during team discussion, I really had to learn to adapt the skills I already knew into something completely different. It wasn't an easy task however I found the importance of communicating my strengths and weaknesses was crucial to ensure I could fill in gaps for my team and they too could do the same

As previously mentioned, this project had a quite steep learning curve for me which forced me out of my comfort zone. To ensure that the work quality that I contributed as well as to input valuable information during team discussion, I really had to learn to adapt the skills I already knew into something completely different. It wasn't an easy task however I found the importance of communicating my strengths and weaknesses was crucial to ensure I could fill in gaps for my team and they too could do the same

New skills acquired

New skills acquired

This project whilst being product-design based, allowed me to refine my Figma skills and teach me new ones too. Learning different techniques to increase efficiency in making wireframes and create designs that I wasn't familiar with. Throughout this project I also learned how to 3D model product designs in order to create high-fidelity versions of Kinori. Although the design wasn't perfect I do want to continue to refine my skills in order to create even better quality works in the future

This project whilst being product-design based, allowed me to refine my Figma skills and teach me new ones too. Learning different techniques to increase efficiency in making wireframes and create designs that I wasn't familiar with. Throughout this project I also learned how to 3D model product designs in order to create high-fidelity versions of Kinori. Although the design wasn't perfect I do want to continue to refine my skills in order to create even better quality works in the future

This project whilst being product-design based, allowed me to refine my Figma skills and teach me new ones too. Learning different techniques to increase efficiency in making wireframes and create designs that I wasn't familiar with. Throughout this project I also learned how to 3D model product designs in order to create high-fidelity versions of Kinori. Although the design wasn't perfect I do want to continue to refine my skills in order to create even better quality works in the future